2013 - 2015
Engineer for Studies and Applications
- client (C#, AS3, Objective-C)
- server (Java/Groovy)
at TripleFun
on Save Bob ! (Unity/C#), Duelo (AS3/Starling), Stars (AS3/Starling), Permüt (AS3/Starling) and TED (Objective-C/Cocos2d) projects on iOS/Android.
Missions
- mobile touch management (Save Bob !, Duelo, Stars, Permüt, TED)
- GUI (Save Bob !, Duelo, Stars, Permüt, TED)
- A.I. (TED)
- iso engine (TED)
- procedural level building (Save Bob !)
- scenes management (Save Bob !)
- general gameplay (Save Bob !, Duelo, Stars, Permüt, TED)
- server various events (Duelo, Stars, Permüt)
- Facebook connect, share, etc. (Save Bob !, Duelo, Stars, Permüt)
- iOS Game Center connect (Save Bob !)
- iOS inapp purchases (Save Bob !, Duelo, Stars, Permüt)
- general optimization (Save Bob !, Duelo)
- ...
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2011 - 2013
Engineer for Studies and Applications
- client (AS3, php, JavaScript)
- server (Java/Groovy)
- tools (AS3, Flex)
at Qozmo S.A.
on Krisgard project on Facebook.
Missions
- Open Graph, app requests and posts for Facebook (management, integration)
- tutorial (mechanics, logic, display, steps management)
- constraints system (quests, objectives, dialogs, upgrades, tutorial steps)
- dialogs (management, display, multiple choices and buyable choices)
- avatars (assets loading, customization, animation display and management)
- in-game statistics system
- lists' data controller component (sorting, filtering, modifications) and tile lists' displayer component (display, interaction, navigation)
- UI : construction, purchases, avatars, quests, chat, cursors, monsters encyclopedia, friends list, mode changing... (display, interaction, mechanics)
- NPC markers (pre-computing in the tool, display, refresh)
- quests (management, display, mechanics)
- tools for NPCs, avatars, dialogs, buyable choices, avatars animation, tutorial steps and notifications
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2011 (6 months)
intern C++ programmer
at Kylotonn Games
on The Cursed Crusade project for Xbox 360 and PC.
Missions
- profiles default values recovery and application
- profiles data recovery for the lobby
- Rich Presence update
- Achievements management
- profiles deconnection management
- Invitations management for online gaming
- lobby exclusion
- online players synchronization (save game, cinematics)
- miscellaneous network optimisation
- levels' end behaviour;
- submission versions creation (CD images)
- miscellaneous debug : menu options refresh, message boxes priorities, game pause, sounds serialization...
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