Ubisoft Paris
Teammates
Ubisoft's first publicly playable generative AI experience. An FPS prototype where
players voice-command AI teammates (Pablo & Sofia) and interact with Jaspar, an
LLM-powered in-game AI assistant. Built on Snowdrop with Google Gemini.
Revealed publicly in 2025 and currently in closed player testing.
Snowdrop Engine
C++
Generative AI
LLM / Gemini
FPS Prototype
Ubisoft Paris
BUMP! Superbrawl
Free-to-play 1v1 turn-based strategy brawler set in the utopian city of Arcadia.
Players pick heroes from global mythology, plan their moves in a strategy phase,
then watch the chaos unfold. Features four PvP modes and a ranked ladder from
Bronze to Master League. Shipped on PC (Steam), iOS, and Android in 2025.
Unity
C#
Strategy / Brawler
Multiplayer
Mobile
Ubisoft Paris
Might & Magic: Chess Royale
The first 100-player real-time autobattler, blending auto chess with battle royale
mechanics in the Might & Magic universe. Players drafted and deployed units to
outlast 99 opponents in a last-hero-standing format. Free-to-play on PC (Uplay)
and mobile; live from January 2020 to March 2023.
Unity
C#
Autobattler
Battle Royale
100 Players
Virtual Regatta SAS
Virtual Regatta Offshore
Long-distance ocean routing simulator and official game of the Vendée Globe and Ocean Race.
Players race on real-world routes using live weather data against over a million competitors worldwide.
Unity
C#
Sailing Simulation
Multiplayer
Virtual Regatta SAS
Virtual Regatta Inshore
Real-time short-course racing simulator with active helming and tactical fleet racing.
Official game of the America's Cup and precursor to the first eSailing World Championship in 2018.
Unity
C#
Photon
Sailing Simulation
Multiplayer
Virtual Regatta SAS
Virtual Regatta Arcade
Arcade sailing installation showcased at the Salon Nautique de Paris (Porte de Versailles, 2015).
Featured a VR spectator mode using the Oculus Rift, letting visitors watch and experience
the race in immersive first-person view.
Unity
C#
Sailing Simulation
Installation
VR
TripleFun
Save Bob!
Infinite Frogger-like mobile game starring a cartoon lobster escaping a kitchen.
Procedural level generation, touch controls, Game Center achievements, Facebook/Twitter
sharing, and in-app purchases.
Unity
C#
Procedural
TripleFun
Stars
Scratch-to-reveal hidden star game: find the star without scratching too much,
collect victories and earn as many stars as possible. Built with AS3/Starling, shipped on iOS.
ActionScript 3
Starling
Mobile
TripleFun
Duelo
Asynchronous multiplayer quiz-duel game on iOS. Players challenge friends in quick-fire duels.
Built with AS3/Starling.
ActionScript 3
Starling
Flash AIR
Mobile
Multiplayer
TripleFun
Permüt
Picture ordering trivia game: sort cards in the right order against the clock across
10,000 questions spanning music, cinema, history, geography, and sport. Supports
2–5 players locally and cross-platform against Facebook friends. Built with Flash
AIR and Starling, sharing the same codebase across iOS and web.
ActionScript 3
Starling
Flash AIR
Mobile
Trivia / Multiplayer
Qozmo
Krisgard
Real-time massively multiplayer online game on Facebook with monster capture, 3v3 PvP arenas,
open-world exploration, camp building, avatar customisation, and a Monsterpedia.
Built NPC systems, quest & tutorial logic, constraint system, Open Graph & Facebook app integration,
in-game stats, UI, and custom content-authoring tools (NPCs, dialogs, avatars, animations).
ActionScript 3
Flex
Java
Groovy
MMO
Facebook
Kylotonn Entertainment
The Cursed Crusade
Third-person co-op action game with 130+ destructible weapons and a "Curse" berserk
mode. Implemented Xbox Live Rich Presence, achievements, online synchronisation, and
network optimisation.
C++
XDK
Online / Co-op
TripleFun
TED (Cancelled)
Isometric builder / tower-defence game with combat, magic factories, stones delivery, and resource management.
Featuring building placement, grid management, enemy detection, and projectile systems.
Built with Objective-C / Cocos2d. Cancelled before release.
Objective-C
Cocos2d
Tower Defence
Displacement System Prototype
Platformer prototype exploring custom pseudo-physics and AABB collision detection,
with progressive support for slopes and contextual behaviours (jumping, climbing).
ActionScript 3
Physics
Cross-Platform Platformer
Collaborative platformer for PC, mobile, and tablet built with graphic designer
Augustin Bonne. Single-touch / mouse controls with the Starling framework.
ActionScript 3
Starling
Mobile
Team Bowl
Team sports PC game built in UDK with grid-based pathfinding, finite state machines,
player archetypes (speedster, tank, balanced), and 3D cursor controls.
UDK
UnrealScript
AI / FSM
Dragon Age Custom AI
Faction-based combat scenario mod for Dragon Age Origins with custom FSM AI across
melee, ranged, and support archetypes. Built using Dragon Age Toolkit and NWScript.
NWScript
AI / FSM
Modding
PSP 3D Application
3D rendering and audio application on PlayStation Portable demonstrating scene
management, texture loading, collision handling, and 3D spatial sound emulation
with frequency modulation and directional balance.
C++
PSPGU
3D Rendering